//==============================================================================
//Fire Siphon_anim.txt
//==============================================================================

//==============================================================================
anim Idle
{
   SetSelector
   {
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual BombardCannon_idleA
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual BombardCannon_walkA
				tag FootstepLeft 0.0 true   
				tag FootstepRight 0.0 true
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.15 true
				tag FootstepLeft 0.3 true   
				tag FootstepRight 0.3 true
				tag FootstepLeft 0.45 true   
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.9 true   
				tag FootstepRight 0.9 true
				}
			}
		}	
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual BombardCannon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.17 false CannonAttack checkVisible 
               tag Attack 0.17 false   
//-- end auto generated section
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual BombardCannon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 true SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.45 true HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
   }
}